RUBY LENNOX - ALGORITHMIC OPEN DESIGN
USER LED
INTERACTIVE
FASHION DESIGN
ENGAGEMENT EXPLANATIONS
THIS WEBSITE REPRESENTS THE START OF 3 MAIN CHANNELS OF USER INTERACTION - AS DETAILED BELOW. ONE OF THE AIMS OF THIS PROJECT IS TO ENGAGE CUSTOMERS AND DESIGNERS IN COLLABORATIVE DESIGN SO THE POINTS WITHIN THE ALGORITHMS WHERE CONTROL IS PASSED FROM ONE ACTOR TO ANOTHER ARE SOME OF THE MOST IMPORTANT. AS THE FUCTION OF EACH ALGORITHM IS SLIGHTLY DIFFERENT, THE MEANS OF INTERACTION HAPPEN AT DIFFERENT POINTS BUT ALL 4 REQUIRE ROLES OF BOTH DESIGNER, CUSTOMER - AND OPTIONALLY PRODUCER - THAT ARE SEPARATE FROM THOSE WE ARE USED TO.
TIMELINE 1 - WORKS BEST FOR USERS WITH NO SEWING EXPERIENCE:
CONTROL OF ALGORITHM - GUIDED
USER INVOLVEMENT -
BASE GARMENT AND PATTERN SELECTION
GUIDED WORKSHOP FOR ALGORITHM GENERATION
SIMPLE TECHNICAL INSTRUCTIONS FOR PROCESS WRITTEN BY USER
CONSULTATION WITH PRODUCER FOR OPENNESS OF GARMENT
KIT WITH RESOLVED / HALFWAY GARMENT AND PRESENTATION OF PROCESS
TIME LINE 2 - WORKS BEST FOR REPEAT USERS AND THOSE WITH GOOD PATTERN AND SEWING KNOWLEDGE
CONTROL OF ALGORITHM - FULL INDEPENDENT
USER INVOLVEMENT -
HALFWAY PRODUCT - FINISH RESOLVED BUT SILHOUETTE OPEN
ACCESS TO OPEN SOURCE NETWORK TO SHARE CONSTRUCTION CHOICES AND ALTER / REWRITE ALGORITHM FOR FUTURE USE AND FOR OTHERS
EXPLANATIONS OF PROCESS AND PAST EXAMPLES
SIMULATION OPTIONS FOR TOILING FUTURE GARMENTS / ALGORITHMS
TIMELINE 3 - WORKS BEST FOR USERS WITH GOOD SEWING KNOWLEDGE
CONTROL OF ALGORITHM - NONE
USER INVOLVEMENT -
PRINTABLE PATTERN LAY PLAN FOR BASE GARMENT
CONSTRUCTION ALGORITHM INSTRUCTIONS ON PATTERN WITH SMALL RANGE OF OPTIONS
DETAILED PROCESS EXPLANATION TO ALLOW ‘HACKING’ WITHIN STEPS FOR MORE OPEN OUTCOME
HOW IT WORKS:
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